lohajames.blogg.se

Olliolli2 grind to flip
Olliolli2 grind to flip












olliolli2 grind to flip

#Olliolli2 grind to flip series#

I haven't even gone into all the other tricks, stances and spins in detail yet.With over 75 Awards and Nominations including BAFTA Best Sports Title 2015, OlliOlli: Switch Stance includes both OlliOlli and OlliOlli2: Welcome to Olliwood - bringing together the defining Skateboarding Series of this generation! I don't know if that is simply due to the placement of the analog stick lending itself that status) Everyone should endeavour to at least learn these tricks as their motions aren't too far removed from the basic tricks)ĭouble Laserflip/720 Flip (Note: I actually think the 720 flip motion can be learnt fairly naturally compared to the double laser. You will need some air or a bit of a drop to use them effectively. I've listed 1975 because that is what I get when playing casually)ĭouble Heelflip/Kickflip/Shove-It Late Flip/Kickflip Underflip (Note: At this point these tricks really shouldn't or can't be performed on flatland. This is the same for most trigger dependent tricks)įrontside/Backside Heelflip (Note: If you land this perfectly perfect you will get 2000 points. Inward Heel Late FS Shove-It/Hardflip Late BS Shove-It (Note: Almost exclusively never ever use these tricks because the motion is so inflexible and the animation is too long - you probably won't be able to get a spin in, severely detracting from its usefulness)įrontside/Backside Flip (Note: Technically Frontside/Backside Flip 180s as having the triggers held automatically begins the spin. Inward/Varial Heelflip/Hardflip/Shove-It Flip (Note: You'll notice that these tricks are performed in the same manner as the front and backside shove-it, albeit horizontally, and yet net you about double the points)įrontside/Backside 360 Shove-It/Laserflip/ 360 Flip (Note: I actually couldn't get the timing to land it just ok.)ĭolphin Flip/ Anti-Casper Flip/Impossibleįrontside/Backside 540 Shove-It (Note: I found that at this point on level flatland you're either going to get a sloppy or perfect landing) Ollie/Heelflip/Kickflip (Notes: Ollie is naturally very quick and you can spin more than you otherwise could in a heel or kickflip) Wherever possible I have performed these tricks on level flatland. It doesn't matter whether you do the same trick in succession or varied throughout your combo (even sloppy versions) as it is counted level-wide.

olliolli2 grind to flip

So for example a perfect ollie nets you ~189 points, the next ollie nets you ~185, one more ~181, all the way until ~144. Even within a Perfect landing there is still room for your score to slightly fluctuate based upon just how perfectly you land (similar to how some rhythm games have a percentage perfect mechanic)įurthermore the more times you do a trick the more its base score decreases in increments until it hits a hard limit (this seems to be 75% of the base score). This also doubles as your estimated total combo score.Ī trick's base score is affected by your landing, stance, spin, and the amount of air you get (speed does not seem to be a factor - you should use this to your advantage).

olliolli2 grind to flip

This is still a work in progress.įirst of all the base score (I say base score, but there are times when it seems closer to a rounded off perfect score) of a given trick is always given in the right hand corner of tiny popout that accompanies each trick you perform. So some folks wanted to know how the scoring system works so I began working on that as a break from the leaderboard struggle.














Olliolli2 grind to flip